Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

2/18/13

P =


Here's an interesting definition of "portability", a concept with a lot of similarities with "mobile". It refers to products, only products.
P = "T" (usage time of a single charge) by "U" (ubiquity of usage: 1 only indoor 5 indoor and outdoor) divided by "w" (the weight of the product in grams).
According to this index, the most portable product, among a 17 range products considered, has been a Bluetooth earphone, with a 4,6 index. At the other extreme you can find the 17.inch laptop, with a 7,500 times lower index (0.0006045).
More details about this model and more things about portability in "Portable Consumer Electronics", by S. Canumalla and P. Viswanadham.

2/13/13

WHAT'S MOBILE?

It is more than a family of technologies that can be used in mobility and it's more than a bunch of activities made ​​using these technologies.
It's a state of mind, which determines attitudes and social behavior, which determine the adoption of some technological equipments. A "brainframe" - in other words.
"Mobile" is an experience that gradually, at different rates depending on the individual, is more and more intertwining with the lives of people, changing not only behaviors but also how they look at life.
If previously the dimension of mobility was severely limited, today it enjoys the same freedom of all other social dimensions, freed from technological constraints. Can be 'filled' with exactly the same things and the same intentions of virtual life in the broadest sense.

1/29/13

WENT MOBILE IN....

Also from the technological point of view, as well as mental and social, mobile is neither automatic nor immediate.
As illustrated in the graphic below, the main domestic technologies took some time to became mobile.
The older ones (radio and TV) certainly were limited by technological difficulties. But, the reasons why the others were late are related with the gradualness with which the needs and habits of consumption change. Transfer static activities to mobile extensions is neither automatic nor immediate. At least until now.
As may be observed in the figure, over time, the waiting time has gone drastically shortening and PCs, to refer to a device
born static and then upgrade mobile, only took about 5 years to evolve.
Today, in m_societies, mobile is part of the genetics of the products as well as in the expectations of consumers.